Tools and materials as non-neutral actors in STEAM education
Author:
Affiliation:
1. Department of Informatics and School of Education, University of California-Irvine
2. Graduate School of Education, Department of Learning and Instruction, University at Buffalo
Funder
National Science Foundation
Publisher
Informa UK Limited
Link
https://www.tandfonline.com/doi/pdf/10.1080/10508406.2024.2380694
Reference75 articles.
1. Music as Embodied Mathematics: A Study of a Mutually Informing Affinity
2. Posthumanist Performativity: Toward an Understanding of How Matter Comes to Matter
3. Bdeir, A. (2009). Electronics as material: littleBits. Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, Cambridge, UK (pp. 397–400).
4. Beaudry, M. C. (2006). Findings: The material culture of needlework and sewing. Yale University Press.
5. Blikstein, P. (2013). Gears of our childhood: Constructionist toolkits, robotics, and physical computing, past and future. Proceedings of the 12th International Conference on Interaction Design and Children (IDC ’13). (pp. 173–182). Association for Computing Machinery, New York, NY, USA.
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