Consuming esports and trash talking: how do social norms and moderating attributes influence behaviour?

Author:

Irwin Sidney V.1,Naweed Anjum1,Lastella Michele1

Affiliation:

1. Appleton Institute for Behavioural Science, Central Queensland University, Adelaide, Australia

Publisher

Informa UK Limited

Subject

Cultural Studies

Reference85 articles.

1. Esports consumer perspectives on match-fixing: implications for gambling awareness and game integrity

2. Adinolf, Sonam, and Selen Turkay. 2018. “Toxic Behaviors in Esports Games: Player Perceptions and Coping Strategies.” In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion, 365–372. Melbourne, Australia: ACM.

3. The theory of planned behavior

4. Alsinet, T., J. Argelich, R. Béjar, and Santi Martínez. 2018. “An Argumentation Approach for Agreement Analysis in Reddit Debates.” In Artificial Intelligence Re-Search and Development, edited by Z. Falomir, K. Gibert and E. Plaza, 217–226. CCIA.

5. Blizzard Entertainment. 2015. Overwatch . Irvine CA: Blizzard Entertainment.

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