A study on the intention of upper limb hemiplegic patients to use interactive gaming devices for hand rehabilitation
Author:
Affiliation:
1. The Graduate Institute of Design Science, Tatung University, Taipei, Taiwan
2. Department of Design, Shunde Polytechnic, Foshan, China
3. Fine Art and Design College, Quanzhou Normal Uniwersity, Quanzhou, China
Funder
the Research Ethics Committee of National Taiwan University
Publisher
Informa UK Limited
Link
https://www.tandfonline.com/doi/pdf/10.1080/14606925.2024.2334139
Reference28 articles.
1. Internet-of-things-enabled serious games: A comprehensive survey
2. The role of utilitarian and hedonic aspects in the continuance intention to use social mobile apps
3. Factors Associated with Post-Stroke Depression in Chinese Stroke Survivors
4. Patients' experiences with technology during inpatient rehabilitation: opportunities to support independence and therapeutic engagement
5. A serious game for virtual rehabilitation: evaluation with patients and physiotherapists
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