Boys’ gaming identities and opportunities for learning
Author:
Affiliation:
1. Institute for Learning Science and Teacher Education, Australian Catholic University, Brisbane, Australia
Funder
Australian Research Council
Publisher
Informa UK Limited
Subject
Media Technology,Education
Link
https://www.tandfonline.com/doi/pdf/10.1080/17439884.2021.1936017
Reference58 articles.
1. Literacy into action: digital games as action and text in the English and literacy classroom
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3. Literacy in the digital age: Learning from computer games
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