Improving the decision-making qualities of gaming simulations

Author:

Roungas Bill12ORCID,Bekius Femke3,Verbraeck Alexander1ORCID,Meijer Sebastiaan2

Affiliation:

1. Department of Multi-Actor Systems, Faculty of Technology, Policy, and Management, Delft University of Technology, The Netherlands

2. Department of Healthcare Logistics, KTH Royal Institute of Technology, Sweden

3. Nijmegen School of Management, Radboud University, The Netherlands

Publisher

Informa UK Limited

Subject

Modeling and Simulation,Software

Reference93 articles.

1. Relevance assumed: a case study of balanced scorecard development using system dynamics

2. An Empirical Examination of the Influence of Organizational Culture on Knowledge Management Practices

3. Tacit Knowledge: Some Suggestions for Operationalization

4. Angeletti, R. (2018). Managing knowledge in the era of serious games and simulations: An exploratory study on the elicitation of serious games” requirements for the generation and reuse of knowledge (Master’s thesis), Delft University of Technology.

5. Authors. (2018). Guidelines for the management and dissemination of knowledge from gaming simulations. Under Review.

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