UNLOCKING STUDENT CREATIVITY WITH LEGO® SERIOUS PLAY: A CASE STUDY FROM THE GRADUATE MARKETING CLASSROOM

Author:

Ferreira Caitlin1ORCID,Robertson Jeandri23ORCID,Pitt Leyland4ORCID,Lord Ferguson Sarah4

Affiliation:

1. Graduate School of Business, University of Cape Town, Cape Town, South Africa

2. Department of Social Sciences, Technology and Arts, Industrial Marketing, Luleå University of Technology, Luleå, Sweden

3. School of Management Studies, Marketing Section, University of Cape Town, Cape Town, South Africa

4. Beedie School of Business, Simon Fraser University, Vancouver, Canada

Publisher

Informa UK Limited

Reference44 articles.

1. Building Confidence in Creativity: MBA Students

2. Bulmer, L. (2009, July 27-29). The use of LEGO® serious play in the engineering design classroom. Proceedings of the Canadian Engineering Education Association (CEEA). McMaster University, Hamilton, Ontario

3. Fun and games in higher education;Carroll M;Eastern Education Journal,2011

4. Critical Thinking and Reflective Learning in the Marketing Education Literature: A Historical Perspective and Future Research Needs

5. Facilitating Co-Creation Experience in the Classroom with Lego Serious Play

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