Effectiveness of educational video games in English vocabulary acquisition: One case in China classroom context

Author:

Qiao Jianshu1ORCID,Woodward John R.2,Alam Atm S.1

Affiliation:

1. School of Electronic Engineering and Computer Science, Queen Mary University of London, London, United Kingdom

2. School of Computer Science, Loughborough University, London, United Kingdom

Publisher

Informa UK Limited

Reference45 articles.

1. Overcoming pronunciation hurdles in EFL settings: An evaluation of podcasts as a learning tool at Qassim University Saudi Arabia;Al-Ahdal A.;Asian EFL Journal Research Articles,2020

2. Saudi teachers’ perceptions regarding adopting digital games in teaching practice;Alsuhaymi D.;Turkish Online Journal of Educational Technology-TOJET,,2019

3. Which Strategy Promotes Retention? Intentional Vocabulary Learning, Incidental Vocabulary Learning, or a Mixture of Both?

4. Serious game motivation in an EFL classroom in Chinese primary school;Anyaegbu R.;Turkish Online Journal of Educational Technology-TOJET,,2012

5. Incidental vocabulary acquisition in a second language: the construct of task-induced involvement

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