“Is It Legit, To You?”. An Exploration of Players’ Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty

Author:

Boldi Arianna1,Rapp Amon2

Affiliation:

1. Department of Psychology, University of Torino, Torino, Italy

2. Computer Science Department, University of Torino, Torino, Italy

Publisher

Informa UK Limited

Subject

Computer Science Applications,Human-Computer Interaction,Human Factors and Ergonomics

Cited by 4 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Lies, Deceit, and Hallucinations: Player Perception and Expectations Regarding Trust and Deception in Games;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

3. Strategies for online game publishers to counter third-party cheats;Electronic Commerce Research and Applications;2024-03

4. The Slippery Slope: Exploring the Parallels Between Game Cheating and Cybercrime Through Routine Activity Theory;2023 APWG Symposium on Electronic Crime Research (eCrime);2023-11-15

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