1. Evaluating the Impact of Usability Components on User Satisfaction in Educational Board Games using the MEEGA+ Framework;Information Management and Business Review;2024-07-26
2. Enhancing Students' Innovative Thinking through Team-Based Learning via the Implementation of UNITEL Initiatives;2024 11th International and the 17th National Conference on E-Learning and E-Teaching (ICeLeT);2024-02-27
3. Communication Skills in Students: A Comparison of Reports Before and After Covid-19;Revista de Gestão Social e Ambiental;2024-01-11
4. Team-Based Learning;Cases on Economics Education and Tools for Educators;2023-11-09
5. Nurturing Students' Entrepreneurial Mindset;Handbook of Research on Designing Sustainable Strategies to Develop Entrepreneurial Intention;2023-10-27