Improving Presence in Real-time Architectural Visualization

Author:

Kim Dubeom1ORCID,Chai Young Ho1

Affiliation:

1. Virtual Environments Lab, Graduate School of Advanced Imaging Science, Multimedia and film, Chung-Ang University, Seoul, Republic of Korea

Funder

research

Publisher

Informa UK Limited

Subject

General Arts and Humanities

Reference35 articles.

1. Amato, I. 2014. “When bad things happen in slow motion.” Nautilus. http://nautil.us/issue/19/illusions/when-bad-things-happen-in-slow-motion

2. The collaboration of two different working practices enabling autonomous virtual reality artwork

3. Evaluation of FlowVR: a virtual reality game for improvement of depressive mood

4. Brenton, J. A. (2007). Photorealism within Interior Architectural Images [PhD diss.]. Texas Tech University.

5. Burley, B. & Studios, W. D. A. (2012, August). Physically-based shading at disney. In ACM SIGGRAPH (Vol. 2012, Pp. 1-7). https://www.semanticscholar.org/paper/Physically-Based-Shading-at-Disney-Burley/3f4b29a0cc51f1ba8baaf99ac008f3acf18d04df

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