The convergence of gaming practices with other media forms: what potential for learning? A review of the literature

Author:

de Freitas Sara1,Griffiths Mark2

Affiliation:

1. a University of Coventry , Coventry , UK

2. b Nottingham Trent University , Nottingham , UK

Publisher

Informa UK Limited

Subject

Media Technology,Education

Cited by 67 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. “Newsers”: News Repertoires and News Perceptions Among Israeli Youth in the Digital Age;Communication Studies;2024-07-27

2. Correlation Between Attention Deficit Hyperactivity Disorder, Internet Gaming Disorder or Gaming Disorder;Journal of Attention Disorders;2023-05-30

3. Video Games as a Form of Youth Leisure: Socialization Practices and Self-perception Among Young University Students;Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality;2023

4. An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming Course;Journal of Educational Computing Research;2022-12-24

5. Developing a Clearer Understanding of Genre and Mobile Gameplay;Research Anthology on Game Design, Development, Usage, and Social Impact;2022-10-07

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