A study of the use of games and gamification to enhance student engagement, experience and achievement on a theory-based course of an undergraduate media degree
Author:
Affiliation:
1. School of Media and Film, University of Winchester, Winchester, UK
Publisher
Informa UK Limited
Subject
Communication,Education
Link
https://www.tandfonline.com/doi/pdf/10.1080/14682753.2015.1041807
Reference56 articles.
1. Engaging Engineering Students with Gamification
2. Why hasn’t technology disrupted academics’ teaching practices? Understanding resistance to change through the lens of activity theory
3. Creating Metaphors to Analyze Media and Apply Mass Communication Theory
Cited by 83 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. On the Pre-Perception of Gamification and Game-Based Learning in Higher Education Students: A Systematic Mapping Study;Simulation & Gaming;2024-08-19
2. Shaping the future: discursive practices in promoting public relations education at UK universities;Journal of Communication Management;2024-08-16
3. Gamifying Teacher Education with FantasyClass: Effects on Attitudes towards Physics and Chemistry among Preservice Primary Teachers;Education Sciences;2024-07-27
4. Engagement and creativity in gamified remote co-design workshops: A comparison experimental study;The Design Journal;2024-05-22
5. Students’ and facilitators’ experiences with synchronous and asynchronous online dialogic discussions and e-facilitation in understanding the Nature of Science;Education and Information Technologies;2024-02-05
1.学者识别学者识别
2.学术分析学术分析
3.人才评估人才评估
"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370
www.globalauthorid.com
TOP
Copyright © 2019-2024 北京同舟云网络信息技术有限公司 京公网安备11010802033243号 京ICP备18003416号-3