Virtual design pedagogy: understanding the Metaverse and improving creative design skills using ZEPETO studio platform™

Author:

Nam Changhyun (Lyon)1ORCID,Bernardoni Jeremy M.2,Min Sophia D.3

Affiliation:

1. Jim Moran College of Entrepreneurship, Florida State University, Tallahassee, FL, USA

2. Department of Design, College of Visual Arts and Design, University of North Texas, Denton, TX, USA

3. Department of Kinesiology, College of Health and Human Service, University of New Hampshire, Durham, NH, USA

Publisher

Informa UK Limited

Reference20 articles.

1. A study on the planning of Minhwa museum utilizing the metaverse platform: Focusing on Zepeto case;Choi E.;Journal of Korea Game Society,2021

2. The Textbook and the Lecture

3. Sri Lankan Fashion Designers: Self-Directed Learning in the Apparel Industry

4. Han J. Heo J. & You E. (2021). Analysis of metaverse platform as a new play culture: Focusing on Roblox and Zepeto. In International Conference on Human-Centered Artificial Intelligence. 1–10.

5. Metaverse: Digital world, world of emerging items;Kim S.;Hwaseong: Plan B Design,2020

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