Immersive storytelling experiences: a design methodology

Author:

Polydorou Doros1

Affiliation:

1. Department of Multimedia and Graphic Arts, Cyprus University of Technology, Limassol, Cyprus

Publisher

Informa UK Limited

Reference32 articles.

1. The Absent Paradigm: An Introduction to the Semiotics of Science Fiction;Angenot Marc.;Science-Fiction Studies,1979

2. Barthes, Roland. 1977. “The Death of the Author.” Translated by S. Heath. In Image-Music-Text, edited by S. Heath, 142–148. New York: Hill and Wang.

3. Immersion in Digital Fiction

4. Bennett L. 2011. “Bunkerology – a Case Study in the Theory and Practice of Urban Exploration.” Accessed July 2021. http://epd.sagepub.com/content/29/3/421.

5. Calleja, Gordon. 2007. “Revising Immersion: A Conceptual Model for the Analysis of Digital Game Involvement.” In Proceedings of the 2007 DiGRA International Conference. Situated Play, University of Tokyo, September 24–28, edited by DiGRA 07, 83–90. Tampere: Digital Games Research Association. Available online at: http://www.digra.org/wp-content/uploads/digital-library/07312.10496.pdf.

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