From immersion to collaborative embodiment: extending collective interactivity in built environments through human-scale audiovisual immersive technologies

Author:

Huang Mincong1,Chabot Samuel1,Krueger Ted1,Leitão Carla1,Braasch Jonas1

Affiliation:

1. School of Architecture, Rensselaer Polytechnic Institute, Troy, NY, USA

Funder

National Science Foundation

Publisher

Informa UK Limited

Subject

Computational Theory and Mathematics,Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference26 articles.

1. Badrinarayanan, V., A. Handa, and R. Cipolla. 2015. “SegNet: A Deep Convolutional Encoder-Decoder Architecture for Robust Semantic Pixel-Wise Labelling.” arXiv:1505.07293.

2. Braasch, J., R. Radke, B. Cutler, J. Goebel, and B. Chang. 2012–2015. “MRI: Development of the Collaborative-Research Augmented Immersive Virtual Environment Laboratory (CRAIVE-Lab).” NSF #1229391. https://www.nsf.gov/awardsearch/showAward?AWD_ID=1229391.

3. Carter, J. P. 2019. “Immersion: A Framework for Architectural Research.” Ph.D. dissertation, Rensselaer Polytech. Inst.

4. Language Learning in a Cognitive and Immersive Environment Using Contextualized Panoramic Imagery

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