Data-driven creativity for screen production students: developing and testing learning materials involving audience biometrics
Author:
Affiliation:
1. School of Media, Creative Arts and Social Inquiry, Curtin University, Perth, Australia
2. School of Marketing, Curtin University, Perth, Australia
Funder
Curtin University of Technology
Publisher
Informa UK Limited
Subject
Computational Theory and Mathematics,Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Arts and Humanities (miscellaneous)
Link
https://www.tandfonline.com/doi/pdf/10.1080/14626268.2020.1767654
Reference25 articles.
1. Film Studies and The Biocultural Turn
2. Bordwell, David. 2012. “The Viewer’s Share: Models of Mind in Explaining Film.” davidbordwell.net. Accessed 10 December. http://www.davidbordwell.netessays/viewersshare.php.
3. Using thematic analysis in psychology
4. EGameFlow: A scale to measure learners’ enjoyment of e-learning games
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