Eudaimonia and Hedonia in the Design and Evaluation of a Cooperative Game for Psychosocial Well-Being

Author:

Seaborn Katie1ORCID,Pennefather Peter1,Fels Deborah I.2

Affiliation:

1. University of Toronto, Canada

2. Ryerson University, Canada

Funder

Natural Sciences and Engineering Research Council of Canada

Publisher

Informa UK Limited

Subject

Human-Computer Interaction,Applied Psychology

Cited by 12 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Perfect Eudaimonic User Experience Design That Aristotle Would Have Wanted;Designing Interactive Systems Conference;2024-07

2. Design Fiction on Capturing, Amplifying, and Instilling Happiness in Work;Proceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work;2024-06-25

3. Play Across Boundaries: Exploring Cross-Cultural Maldaimonic Game Experiences;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

4. Serious Game Design for Elderly People Based on Their Interests and Motivations;IFMBE Proceedings;2024

5. The additive effects of interactivity, immersion, and eudaimonia for stress reduction and mood management: A randomized controlled study on games and virtual reality.;Psychology of Popular Media;2023-11-27

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