Model-Based Analysis and Synthesis of Time-Varying Meshes by Extracting Skeleton Structure
Author:
Publisher
Institute of Image Information and Television Engineers
Subject
Electrical and Electronic Engineering,Computer Science Applications,Media Technology
Link
http://www.jstage.jst.go.jp/article/itej/63/10/63_10_1459/_pdf
Reference20 articles.
1. Shape-From-Silhouette Across Time Part I: Theory and Algorithms
2. A Dynamic 3D, Object-Generating Algorithm from Multiple Viewpoints Using the Volume Intersection and Stereo Matching Methods
3. 3) T. Matsuyama, X. Wu, T. Takai, and T. wada : “Real-time dynamic 3-d object shape reconstruction and high-fidelity texture mapping for 3-d video,” In IEEE Trans. Circuit And System For Video Technology, 14, pp.357-369 (2004)
4. A 3D Modeling Method Supported by the Regional Surface Feature and Its Real-time Rendering System
5. 5) H. Hoppe: “Progressive Meshes,” Proc. SIGGRAPH, pp. 99-108 (1996)
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