Abstract
There is a major problem with off-class learning of physical education (PE): the lack of guidance on the students. This paper attempts to solve the problem, better arouse the interest of students in PE, further improve the quality of PE teaching, and promote the all-round development of students. After summarizing the traditional PE teaching and training framework, the authors constructed a universal PE teaching assistant training framework, based on motion capture and virtual reality (VR). The proposed framework is applicable to the PE teaching system embedded with human-computer interaction (HCI) and auxiliary interaction. Then, the PE course of martial arts was taken as the research object. Based on the learning requirements of martial arts learners and the function requirements of martial arts teaching system, the authors designed and implemented a PE teaching system based on HCI and auxiliary interaction. The results show that, through HCI, the proposed system can provide feedbacks to the real-time performance of learners, and enable the learners to find their errors in martial arts movements; all the design goals were realized by the system, namely, natural HCI, and assisted training and scoring of martial arts movements; the system clearly improves the learning experience and learning efficiency, and the research provides a good reference for other PE teaching systems.
Publisher
International Association of Online Engineering (IAOE)
Subject
General Engineering,Education
Cited by
11 articles.
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