Author:
Kustandi Cecep,Fadhillah Dini Nur,Situmorang Robinson,Prawiladilaga Dewi S,Hartati Sofia
Abstract
<p>This research leads to the object of learning in network-based learning programs application of the use of VR in online learning for students in Higher EducationThis research is located in the Education Technology study program, Universitas Negeri Jakarta, Indonesia. This study focuses on learning theories, learning methods and learning models used in technology to improve learning outcomes in class. This method used explanatory sequential mixed methods research. Field trials were conducted for students, with a total of 12 students and field trials would be conducted for students with a total of 30 people in 2018. Data collection through interviews of 15 students and 3 lecturers for 40 minutes. The results showed that using VR can foster motivation to learn to develop student skills in simulating learning models and learning can be efficient and effective. VR can also enhance students for teaching practices and train students to innovate learning models used in technology.</p>
Publisher
International Association of Online Engineering (IAOE)
Subject
Computer Networks and Communications,Computer Science Applications
Cited by
20 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献