Mixed Reality Learning Visualizations Using Knowledge Graphs

Author:

Hensen BenediktORCID,Rechtmann Alexander,Neumann Alexander TobiasORCID

Publisher

Springer Nature Singapore

Reference11 articles.

1. Brooke, J.: SUS: a quick and dirty usability scale. In: Jordan, P.W., Thomas, B., Weerdmeester, B.A., McClelland, I.L. (eds.) Usability Evaluation in Industry, pp. 189–194. Taylor & Francis (1996). https://www.taylorfrancis.com/chapters/edit/10.1201/9781498710411-35/sus-quick-dirty-usability-scale-john-brooke

2. Buschel, W., Vogt, S., Dachselt, R.: Augmented reality graph visualizations. IEEE Comput. Graph. Appl. 39(3), 29–40 (2019). https://doi.org/10.1109/MCG.2019.2897927

3. Davis, F.: A Technology Acceptance Model for Empirically Testing New End-User Information Systems. Ph. D., Massachusetts Institute of Technology, Massachusetts (1985). http://hdl.handle.net/1721.1/15192

4. Drogemuller, A., Cunningham, A., Walsh, J.A., Ross, W., Thomas, B.H.: VRige: Exploring Social Network Interactions in Immersive Virtual Environments. https://doi.org/10.13140/RG.2.2.34201.67689

5. Fruchterman, T.M.J., Reingold, E.M.: Graph drawing by force-directed placement. Softw. Pract. Exp. 21(11), 1129–1164 (1991). https://doi.org/10.1002/spe.4380211102

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