Publisher
Springer Nature Singapore
Reference21 articles.
1. Alcasoda, R., Balaoro, J.: Increasing learners’ performance and intrinsic motivation using gamified instructional materials: the ARCS model approach. Int. J. Adv. Res. Innovat. Ideas Educ. 8, 13 (2022)
2. Bezverhny, E., Dadteev, K., Barykin, L., Nemeshaev, S., Klimov, V.: Use of chat bots in learning management systems. In: 4th International Conference on Games and Virtual Worlds for Serious Applications(VS-GAMES 2012), vol. 169, pp. 652–655 (2020)
3. Hodges, C.B.: Designing to motivate: motivational techniques to incorporate in E-learning experiences. Undefined (2004)
4. Colace, F., de Santo, M., Lombardi, M., Pascale, F., Pietrosanto A., Lemma, S.: Chatbot for e-learning: a case of study. Undefined (2018)
5. Davis, F.D.: Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Q. 13(3), 319–340 (1989)