An Augmented Reality Framework as a Solution to Enhance the Experience of Visiting a Museum
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Publisher
Springer Nature Singapore
Link
https://link.springer.com/content/pdf/10.1007/978-981-99-1479-1_27
Reference15 articles.
1. Alletto S et al (2016) An indoor location-aware system for an IoT-based smart museum. IEEE IoT J 3(2):244–253. https://doi.org/10.1109/JIOT.2015.2506258
2. Duchetto FD, Baxter P, Hanheide M (2019) Lindsey the tour guide robot—usage patterns in a museum long-term deployment. In: 2019 28th IEEE international conference on robot and human interactive communication (RO-MAN), pp 1–8. https://doi.org/10.1109/RO-MAN46459.2019.8956329
3. Verde D, Romero L, Faria PM, Paiva S (2022) Architecture for museums location-based content delivery using augmented reality and beacons. In: 2022 IEEE international smart cities conference (ISC2), pp 1–6. https://doi.org/10.1109/ISC255366.2022.9922314.
4. Günay B (2012) Museum concept from past to present and importance of museums as centers of art education. Procedia Soc Behav Sci 55:1250–1258. ISSN 1877-0428. https://doi.org/10.1016/j.sbspro.2012.09.622
5. Silva R, Oliveira JC, Giraldi GA (2003) Introduction to augmented reality. Nat Lab Sci Comput 11:1–11
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