Author:
Oliveira Wilk,Bittencourt Ig Ibert
Reference41 articles.
1. L.E. Nacke, C.S. Deterding, The maturing of gamification research. Computers in Human Behaviour (2017), pp. 450–454
2. J. Hamari, J. Koivisto, H. Sarsa, Does gamification work?–A literature review of empirical studies on gamification, in Proceedings of the 2014 47th Hawaii International Conference on System Sciences (HICSS) (IEEE, 2014), pp. 3025–3034
3. J. Hamari, D.J. Shernoff, E. Rowe, B. Coller, J. Asbell-Clarke, T. Edwards, Challenging games help students learn: an empirical study on engagement, flow and immersion in game-based learning. Comput. Hum. Behav. 54, 170–179 (2016)
4. S. Deterding, D. Dixon, R. Khaled, L. Nacke, From game design elements to gamefulness: defining gamification. In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (ACM, 2011). pp. 9–15
5. R. Paharia. Who coined the term. línea] Quora. http://goo.gl/CvcMs (2010). Accessed 15 Nov 2017
Cited by
4 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献