1. Mueller, C.: The sort-first rendering architecture for high-performance graphics. In: Proceedings of the 1995 Symposium on Interactive 3D Graphics, pp. 75–85. ACM (1995)
2. Molnar, S., Cox, M., Ellsworth, D., Fuchs, H.: A sorting classification of parallel rendering. IEEE Comput. Graph. Appl. 14, 23–32 (1994)
3. Yaseen, A., Ji, H., Li, Y.: A load-balancing workload distribution scheme for three-body interaction computation on graphics processing units (GPU). J. Parallel Distrib. Comput. 87, 91–101 (2016)
4. Cosenza, B., Cordasco, G., Chiara, R.D., Erra, U., Scarano, V.: On estimating the effectiveness of temporal and spatial coherence in parallel ray tracing. In: 6th Eurographics Italian Chapter Conference, pp. 97–104 (2008)
5. Abraham, F., Filho, W.C., Cerqueira, R., Campos, J.L.: A load-balancing strategy for sort-first distributed rendering. In: 17th Brazilian Symposium on Computer Graphics and Image Processing, pp. 292–299. IEEE (2004)