1. Cybersecurity Ventures—Cybersecurity Market Report Q4—2016. Retrieved from
http://cybersecurityventures.com/cybersecurity-market-report-q4-2015/
.
2. (2015). Risk Nexus: Overcome by cyber risks? Economic benefits and costs of alternate cyber futures—Atlantic Council and the Zurich Insurance Group (p. 6). Retrieved from
https://www.zurich.com/_/media/dbe/corporate/docs/general/risk-nexus-september-2015-overcome-by-cyber-risks.pdf?la=en
.
3. Kauflin, J. The fast-growing job with a huge skills gap: Cyber Security. Retrieved from
https://www.forbes.com/sites/jeffkauflin/2017/03/16/the-fast-growing-job-with-a-huge-skills-gap-cyber-security/#7cc99d5163a7
.
4. Herr, C., & Allen, D. M. (2015). Video games as a training tool to prepare the next generation of cyber warriors (p. 8). Retrieved from
https://resources.sei.cmu.edu/asset_files/Presentation/2015_017_001_442344.pdf
.
5. Securing our future: Closing the cybersecurity talent gap. Retrieved from
http://www.raytheoncyber.com/rtnwcm/groups/cyber/documents/content/rtn_278208.pdf
.