A 3D Learning Game for Representing Artificial Intelligence Problems

Author:

Derwich Sonia,Essalmi Fathi

Publisher

Springer Singapore

Reference17 articles.

1. Cavedon, L., Harland, J., Padgham, L.:Problem based learning with technological support in an AI subject: description and evaluation. In Proceedings of the 2nd Australasian conference on Computer science education (pp. 191-200). ACM (1997, July)

2. Luger, G. F., Stubblefield, W. A.: Artificial intelligence: its roots and scope. Artificial intelligence: structures and strategies for, 1-34 (1993)

3. [3]Logic, Puzzles, Graphs, Diagrams, Artificial Intelligence, Game theory, Soft Computing, http://www.inf.unideb.hu/~nbenedek/laigt.html

4. Jonassen, D.: Using cognitive tools to represent problems. Journal of research on Technology in Education, 35(3), 362-381 (2003)

5. Crossing the Bridge in an Hour, https://www.math.uni-bielefeld.de/~sillke/PUZZLES/crossing-bridge

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