Behavioral Analysis Using Gamification and Data Visualization
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Publisher
Springer Singapore
Link
https://link.springer.com/content/pdf/10.1007/978-981-33-4604-8_20
Reference15 articles.
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2. Knutas A, Roy RV, Hynninen T, Granato M, Kasurinen J, Ikonen J (2018) A process for designing algorithm-based personalized gamification. Multimedia Tools Appl 78(10):13593–13612. https://doi.org/10.1007/s11042-018-6913-5
3. Joseph MM (2017) An investigation into gamification as a tool for enhancing recruitment process. Ideal Res 3(1)
4. Abdullah H, Younis S, Hossan C (2015) Gamifying recruitment process: a qualitative study aimed at bridging the skills gap in UAE jobs market. J Bus Manag 4(2):7–27
5. Krasulak M (2015) Use of gamification in the process of selection of candidates for the position in the opinion of young adults in Poland. Jagiellonian J Manag 1. https://doi.org/10.4467/2450114xjjm.15.015.4472
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