Amalgamating Agent and Gaming Simulation to Understand Social-Technical Systems

Author:

Kunigami Masaaki,Terano Takao

Publisher

Springer Nature Singapore

Reference23 articles.

1. Duke RD (1974) Gaming: the future’s language. Sage Publications, New York

2. Epstein JM (2007) Generative social science: studies in agent-based computational modeling. Princeton University Press, Princeton, NJ

3. Kikuchi T, Kunigami M, Yamada T, Takahashi H, Terano T (2018) Agent-based simulation of financial institution investment strategy under easing monetary policy for operative collapses. J Adv Comput Intell Intell Inf 22(7):1026–1036. https://doi.org/10.20965/jaciii.2018.p1026

4. Kikuchi T, Kunigami M, Takahashi H, Toriyama M, Terano T (2019) Explaining log data of agent-simulation results with managerial decision-making description model. Stud Simul Gaming 29(1):36–48. https://doi.org/10.32165/jasag.29.1_36. (In Japanese)

5. Kobayashi T, Takahashi S, Kunigami M, Yoshikawa A, Terano T (2012) Analyzing organizational innovation and deviation phenomena by agent based simulation and case design. In: Proceedings of the 9th international conference on innovation & management. Wuhan University of Technology Press, Wuhan, China, pp 778–791

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