A Gamified Mathematics Module Using Selection and Sorting Algorithm for Learning Number System

Author:

Pandey Garvitraj,Singh Tanya,Praneet Maria Jude,Darra Yash,Gonge Sudhanshu

Publisher

Springer Nature Singapore

Reference28 articles.

1. Perrotta, C., et al.: Game-based learning: latest evidence and future directions (NFER research programme: ınnovation in education). National Foundation for Educational Research, pp. 1–40, (2013)

2. López-Fernández, D., et al.: Comparing traditional teaching and game-based learning using teacher-authored games on computer science education. IEEE Trans. Educ. 1–7 (2021)

3. Bhowmik, M., et al.: Role of pedagogy in effective teaching. Basic Res. J. Educ. Res. Rev. 2(1), 01–05 (2013)

4. Jawabreh, R., et al.: Content analysis of articles that related to the use of google classroom and gamification in education from 2016 to 2020. Near East Univ. J. Educ. Fac. (NEUJEF) 3(2), 53–65 (2020)

5. Nincareana, D., et al.: Mobile augmented reality: the potential for education. Procedia—Soc. Behav. Sci. 657–664 (2013)

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