Investigating User Experience on Blended Learning

Author:

Kamsin Intan Farahana,Taharim Nurwahida Faradila,Zainal Nur Khairunnisha,Sithiq Hairul Aysa Abdul Halim

Publisher

Springer Singapore

Reference22 articles.

1. H. Sithiq and R. Mahmud, “Using an Edutainment Approach of a Snake and Ladder game for teaching Jawi Script.,” in International Conference on Education and Management Technology (ICEMT 2010), Cairo (2010).

2. B. Ugur, B. Akkoyunlu and K. Kurbanoglu, “Students’ Opinions on Blended Learning and Its Implementation in terms of Their Learning Styles.,” Journal Education Information Technology, vol. 16, p. 5–23 (2011).

3. E. Chew, D. A. Turner and N. Jones, “In Love and War: Blended Learning Theories for Computer Scientist and Educationalists.,” in Handbook of Research on Hybrid Learning Models: Advanced Tools, Technologies, and Applications., Hershey, IGI Global, 2010, pp. 1-23.

4. C. R. Graham, “Blended learning systems: Definition, Current Trends, and Future Directions.,” in Handbook of Blended Learning: Global Perspectives, Local Design, California, Pfeiffer Publishing, 2012, pp. 3-21.

5. K. S. Cheung, J. Lam, N. Lau and C. Shim, “A Paradigm in Instructional Design to Support Blended L.earning,” in Proceedings from the International Conference on ICT in Teaching and Learning., Sims University (2010).

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