Author:
Siu Kaxton,Lai Tsz-Chung,Lai Chun-Wing Alfred,Wong Hon Tung
Publisher
Springer Nature Singapore
Reference22 articles.
1. Cheng, A., Yang, L., & Andersen, E. (2017, May). Teaching language and culture with a virtual reality game. In Proceedings of the 2017 CHI conference on human factors in computing systems (pp. 541–549).
2. Michael, D. R., & Chen, S. L. (2005). Serious games: Games that educate, train, and inform. Muska & Lipman/Premier-Trade.
3. Duarte, M. L., Santos, L. R., Júnior, J. G., & Peccin, M. S. (2020). Learning anatomy by virtual reality and augmented reality. A scope review. Morphologie, 104(347), 254–266.
4. Krokos, E., Plaisant, C., & Varshney, A. (2018). Virtual memory palaces: Immersion aids recall. Virtual Reality, 23(1), 1–15.
5. Huang, H.-M., Rauch, U., & Liaw, S.-S. (2010). Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approach. Computers and Education, 55(3), 1171–1182.