Gamification as a Learning Strategy in the Training of B1 English Learners
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Publisher
Springer Nature Singapore
Link
https://link.springer.com/content/pdf/10.1007/978-981-99-7353-8_5
Reference17 articles.
1. Fabricio Molina-García, P.I., Rosanna Molina-García, A.I., Gentry-Jones III, J.: La gamificación como estrategia didáctica para el aprendizaje del idioma inglés. Dominio de Las Ciencias 7, 722–730 (2021). https://doi.org/10.23857/dc.v7i1.1672
2. Azzouz Boudadi, N., Gutiérrez-Colón, M.: Effect of gamification on students’ motivation and learning achievement in Second Language Acquisition within higher education: a literature review 2011–2019. EuroCALL Rev. 28, 40 (2020). https://doi.org/10.4995/eurocall.2020.12974
3. Kim, J., Castelli, D.M.: Effects of gamification on behavioral change in education: a meta-analysis. Int. J. Environ. Res. Public Health 18, 3550 (2021). https://doi.org/10.3390/ijerph18073550
4. Saleem, A.N., Noori, N.M., Ozdamli, F.: Gamification applications in e-learning: a literature review. Technol. Knowl. Learn. 27, 139–159 (2022). https://doi.org/10.1007/s10758-020-09487-x
5. Safapour, E., Kermanshachi, S., Taneja, P.: A review of nontraditional teaching methods: flipped classroom, gamification, case study, self-learning, and social media. Educ. Sci. 9, 273 (2019). https://doi.org/10.3390/educsci9040273
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