The Profitable Use of Whiteness in the Videogaming Industry
Author:
Publisher
Springer Nature Singapore
Link
https://link.springer.com/content/pdf/10.1007/978-981-19-1612-0_35-1
Reference42 articles.
1. A&E Television Networks (2022) Video game history – timeline & facts. History. https://www.history.com/topics/inventions/history-of-video-games
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3. Arday J (2018) Dismantling power and privilege through reflexivity: negotiating normative whiteness, the Eurocentric curriculum and racial micro-aggressions within the academy. Whiteness Educ 3(2):141–161. https://doi.org/10.1080/23793406.2019.1574211
4. Bègue L, Sardia E, Gentile DA, Bry C, Roché S (2017) Video games exposure and sexism in a representative sample of adolescents. Front Psychol 8. https://doi.org/10.3389/fpsyg.2017.00466
5. Bernevega A, Gekker A (2022) The industry of landlords: exploring the assetization of the triple-a game. Games Cult 17(1):47–69. https://doi.org/10.1177/15554120211014151
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