Teachers’ Role in an EFL Classroom. Analyzing the Use of Different Methodologies in Face-to-face, Blended and Online Classrooms: A Case Study

Author:

Alberto López-Torres JuliánORCID,Pablo Hernandez-Ramos JuanORCID,Azucena Hernández MartínORCID

Publisher

Springer Nature Singapore

Reference25 articles.

1. Pardede, P.: Integrating the 4Cs into EFL integrated skills learning. JET J. Engl. Teach. 6, 71–85 (2020)

2. Lee, J.-Y., Jin, C.-H.: The role of gamification in brand app experience: the moderating effects of the 4Rs of app marketing. Cogent Psychol. 6, 1576388 (2019)

3. Syahputra, M.: Duolingo Gamification: Does it Reduce Students’ Grammatical Errors in Writing? (2019)

4. López-Torres, J.A., Martín, A.H. Ramos, J.P.H.: La Influencia de los juegos serios y la gamificación en el aula de inglés como lengua extranjera en estudiantes universitarios (2022)

5. The Influence of Serious Games and Gamification in university Students of English as a Foreign Language.pdf (2022)

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