Author:
Choure Malhar,Jain Harsh,Surve Chinmay,Munot Mousami V.,Jaiswal Rupesh
Publisher
Springer Nature Singapore
Reference33 articles.
1. St-Laurent S (2005) The complete effect and HLSL guide. Paradoxal Press
2. Zucconi A, Lammers K (2016) Unity 5.x shaders and effects cookbook. Packt Publishing Ltd
3. Kraus M (2012) User-centered design of GPU-based shader programs. In: International conference on computer graphics theory and applications. Institute for Systems and Technologies of Information, Control and Communication
4. Proudfoot K et al (2001) A real-time procedural shading system for programmable graphics hardware. In: Proceedings of the 28th annual conference on computer graphics and interactive techniques
5. Heidrich W, Seidel H (1998) Ray-tracing procedural displacement shaders. Language 20(10):24