Unsolved Problems in the Field of Procedural Shaders and Procedural Terrain

Author:

Choure Malhar,Jain Harsh,Surve Chinmay,Munot Mousami V.,Jaiswal Rupesh

Publisher

Springer Nature Singapore

Reference33 articles.

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2. Zucconi A, Lammers K (2016) Unity 5.x shaders and effects cookbook. Packt Publishing Ltd

3. Kraus M (2012) User-centered design of GPU-based shader programs. In: International conference on computer graphics theory and applications. Institute for Systems and Technologies of Information, Control and Communication

4. Proudfoot K et al (2001) A real-time procedural shading system for programmable graphics hardware. In: Proceedings of the 28th annual conference on computer graphics and interactive techniques

5. Heidrich W, Seidel H (1998) Ray-tracing procedural displacement shaders. Language 20(10):24

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