Swarm Intelligence Scheme for Pathfinding and Action Planning of Non-player Characters on a Last-Generation Video Game

Author:

Díaz Guillermo,Iglesias Andrés

Publisher

Springer Singapore

Reference19 articles.

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3. Gálvez, A., Iglesias, A.: Efficient particle swarm optimization approach for data fitting with free knot B-splines. Comput. Aided Des. 43(12), 1683–1692 (2011)

4. Gálvez, A., Iglesias, A.: Particle swarm optimization for non-uniform rational B-spline surface reconstruction from clouds of 3D data points. Inf. Sci. 192(1), 174–192 (2012)

5. Jacopin, E.: Game AI planning analytics: evaluation and comparison of the AI planning in three first-person shooters. In: Proceedings of the Tenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014, pp. 119–124. AAAI Press, Palo Alto (2014)

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