Mathematics Learning: Perceptions Toward the Design of a Website Based on a Fun Computational Thinking-Based Knowledge Management Framework

Author:

Lee Chien-Sing,Chan Pei-Yee

Funder

The Education University of Hong Kong

Publisher

Springer Singapore

Reference28 articles.

1. Abelson, H. (2012). From computational thinking to computational values. In Special Interest Group on Computer Science Education (SIGCSE) (pp. 239–240).

2. Adkins, S. S. (2016). The 2016–2021 Worldwide game-based learning market. Ambient Insight. In Serious Play Conference. Retrieved April 30, 2017.

3. American Academy of Child and Adolescent Psychiatry. (2015). Video Games and Children: Playing with Violence, Retrieved April 12, 2017, from http://www.aacap.org/AACAP/Families_and_Youth/Facts_for_Families/FFF-Guide/Children-and-Video-Games-Playing-with-Violence-091.aspx .

4. Biswas, C. (2015). The importance of Maths in everyday life. Guwahati News. Retrieved April 15, 2017, from http://timesofindia.indiatimes.com/city/guwahati/The-importance-of-maths-in-everyday-life/articleshow/48323205.cms .

5. Brennan, K., & Resnick, M. (2012). New frameworks for studying and assessing the development of computational thinking. In Proceedings of the 2012 Annual Meeting of the American Educational Research.

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