GhostMobileCloud: A Cloud-Based Mobile Terminal User Accessing Remote 3D Scene Real-Time Communication Method
Author:
Publisher
Springer Singapore
Link
http://link.springer.com/content/pdf/10.1007/978-981-13-6504-1_39
Reference14 articles.
1. Deri L, Fusco F. Realtime MicroCloud-based flow aggregation for fixed and mobile networks. In: Wireless communications and mobile computing conference; 2013. p. 96–101.
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3. Wang S, Dey S. Cloud mobile gaming: modeling and measuring user experience in mobile wireless networks. ACM SIGMOBILE Mobile Comput Commun Rev. 2012;16(1):10–21.
4. Zhao Z, Hwang K, Villeta J. Game cloud design with virtualized CPU/GPU servers and initial performance results. In: The workshop on scientific cloud computing DATE. ACM, 2012; p. 23–30.
5. Tizon N, Moreno C, Cernea M, et al. MPEG-4-based adaptive remote rendering for video games. In: Proceedings of the 16th ACM international conference on 3d web technology; 2011. p. 45–50.
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