Simulation and Gaming in Virtual Language Learning Literacy

Author:

García-Carbonell Amparo,MacDonald Penny,Pérez-Sabater Carmen,Montero-Fleta Begoña

Publisher

Springer Singapore

Reference20 articles.

1. Charmaz, K. (2006). Constructing grounded theory. A practical guide through qualitative analysis. London: Sage.

2. CoMoViWo. Application form. Call: 2014. KA2 – Cooperation and innovation for good practices. 2014-1-F101-KA203-000851

3. Crookall, D., & Arai, K. (1995). Preface: Interdisciplinarity and interculturality. In D. Crookall & K. Arai (Eds.), Simulation and gaming across disciplines and cultures: ISAGA at a watershed (pp. xi–xxi). Thousand Oaks: Sage.

4. Crookall, D. (2014). Engaging (in) gameplay and (in) debriefing. Simulation & Gaming, 45(4–5), 416–427.

5. Duff, P. A. (2005). Thinking globally about new literacies: Multilingual socialization at work. In J. Anderson, M. Kendrick, T. Rodgers, & S. Smythe (Eds.), Portraits of literacy across families, communities, and schools (pp. 341–362). Mahwah: Erlbaum. Halvorsen.

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