Video Game Special Effects Simulation Based on Particle System of Unity
Author:
Publisher
Springer Nature Singapore
Link
https://link.springer.com/content/pdf/10.1007/978-981-97-0573-3_21
Reference5 articles.
1. Mattila M (n.d.) Visual effects for a 3D action game. Thesis, retrieved 6 Dec 2022, from https://www.theseus.fi/bitstream/handle/10024/151308/Mattila_Meri.pdf?sequence=1
2. Reeves WT (1983) Particle system: a technique for modeling a class of fuzzy object. ACM Trans Graph
3. Shi L, Wang (2015) The status quo and realization of Waterfall simulation based on particle system. In: 2015 4th International conference on computer science and network technology (ICCSNT), vol 1. IEEE, pp 91–93
4. Zhang B, Hu W (2017) Game special effect simulation based on particle system of Unity3D. In: 2017 IEEE/ACIS 16th International conference on computer and information science (ICIS). https://doi.org/10.1109/icis.2017.7960062
5. Imam R, Areeb QM (2021) Game effect based on particle system in Unity 3D. Academia Lett. https://doi.org/10.20935/al2447
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