Integrating a Digital Math Vector Game into a Blended Classroom: Technological and Instructional Design Principles
Author:
Publisher
Springer Nature Singapore
Link
https://link.springer.com/content/pdf/10.1007/978-981-97-4442-8_12
Reference17 articles.
1. Cheng, Y.P., Lai, C.F., Chen, Y.T., Wang, W.S., Huang, Y.M., Wu, T.T.: Enhancing student’s computational thinking skills with student-generated questions strategy in a game-based learning platform. Computers Education 200, 104794 (2023). https://doi.org/10.1016/j.compedu.2023.104794
2. Urh, M., Vukovic, G., Jereb, E., Pintar, R.: The model for introduction of gamification into e-learning in higher education. Procedia - Social and Behavioral Sciences 197, 388–397 (2015). https://doi.org/10.1016/j.sbspro.2015.07.154
3. Dankbaar, M.: Serious games and blended learning; effects on performance and motivation in medical education. Perspectives on Medical Education 6(1), 58–60 (2017). https://doi.org/10.1007/s40037-016-0320-2
4. Nadolny, L., Valai, A., Cherrez, N.J., Elrick, D., Lovett, A., Nowatzke, M.: Examining the characteristics of game-based learning: A content analysis and design framework. Computers Education 156, 103936 (2020). https://doi.org/10.1016/j.compedu.2020.103936
5. Dai, C.P., Ke, F., Pan, Y., Liu, Y.: Exploring students’ learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study. Computers Education 194, 104698 (2023). https://doi.org/10.1016/j.compedu.2022.104698
1.学者识别学者识别
2.学术分析学术分析
3.人才评估人才评估
"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370
www.globalauthorid.com
TOP
Copyright © 2019-2024 北京同舟云网络信息技术有限公司 京公网安备11010802033243号 京ICP备18003416号-3