Gesture-Based Alphabet Detection and Scoring Using OpenCV and Tesseract-OCR

Author:

Chopra Karan,Shanthi Therese S.

Publisher

Springer Nature Singapore

Reference11 articles.

1. Shaili (2023) Teach preschool kids: letter recognition & its importance. Firstcry Intelli Education. https://www.firstcry.com/intelli/articles/letter-recognition-for-preschoolers-importance-and-activities/

2. Buljan M (2021) Gamification for learning: strategies and examples. ELearning Industry. https://elearningindustry.com/gamification-for-learning-strategies-and-examples

3. Sherine A, Olbernt TA (2022) Augmented reality applications for children to learn English alphabets. In: 2022 International conference on green energy, computing and sustainable technology (GECOST), Miri Sarawak, Malaysia, pp 476–481. https://doi.org/10.1109/GECOST55694.2022.10010384

4. Barata G, Gama S, Jorge J, Goncalves D (2013) Engaging engineering students with gamification. In: 5th International conference on games and virtual worlds for serious applications, pp 1–8

5. Saoji SU, Dua N, Choudhary AK, Phogat B (2021) Air canvas application using Opencv and numpy in python. Int J Res Eng Tech 8:2395-0056

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