The Creation and Dissemination of Popular Science Animation Based on Computer Technology
Author:
Publisher
Springer Nature Singapore
Link
https://link.springer.com/content/pdf/10.1007/978-981-19-3632-6_61
Reference12 articles.
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2. Paier, W., Hilsmann, A., Eisert, P.: Example-based facial animation of virtual reality avatars using auto-regressive neural networks. IEEE Comput. Graph. Appl. 41(4), 52–63 (2021)
3. Ronfard, R.: Film directing for computer games and animation. Comput. Graph. Forum 40(2), 713–730 (2021)
4. Goswami, P.: A survey of modeling, rendering and animation of clouds in computer graphics. Vis. Comput. 37(7), 1931–1948 (2020). https://doi.org/10.1007/s00371-020-01953-y
5. Yurchenko, A., Shamonia, V., Udovychenko, O., Momot, R., Semenikhina, O.: Improvement of teacher qualification in the field of computer animation: training or master class? In: MIPRO 2021, pp. 631–635 (2021)
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