Games as Inherent Learning Environments: A Thematic Analysis in India

Author:

Solanki Chaitanya,Mathew Deepak John

Publisher

Springer Nature Singapore

Reference49 articles.

1. Market Research Future: (n.d.). Video game market size, Share Forecast 2027: MRFR. Video Game Market Size, Share Forecast 2027|MRFR. Retrieved 7 Feb 2022, from https://www.marketresearchfuture.com/reports/video-game-market-10594

2. Menon, G.: Beyond the Tipping Point: A Primer on Online Casual Gaming in India. KPMG. Retrieved 7 Feb 2022 (2021), from https://home.kpmg/in/en/home/insights/2021/06/digital-mobile-casual-gaming-in-india.html

3. Published by Statista Research Department, & 18, J.: India: Edtech market size by segment 2020. Statista. Retrieved 18 Feb 2022 (2022), from https://www.statista.com/statistics/1235210/india-edtech-market-size-by-segment

4. Squire, K.: Video games in education. Int. J. Intell. Games Simul. 2(1) (2003)

5. Squire, K.: Changing the game: what happens when video games enter the classroom? Innovate: J. Online Educ. 1(6) (2005)

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