Personalized Exergaming for the Elderly Through an Adaptive Exergame Platform
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Publisher
Springer Nature Singapore
Link
https://link.springer.com/content/pdf/10.1007/978-981-19-7663-6_18
Reference9 articles.
1. Van Diest, M., Lamoth, C.J., Stegenga, J., Verkerke, G.J., Postema, K.: Exergaming for balance training of elderly: state of the art and future developments. J. Neuroeng. Rehabil. 10(1), 1–12 (2013)
2. Choi, S.D., Guo, L., Kang, D., Xiong, S.: Exergame technology and interactive interventions for elderly fall prevention: a systematic literature review. Appl. Ergon. 65, 570–581 (2017)
3. Pezzera, M., Borghese, N.A.: Dynamic difficulty adjustment in exergames for rehabilitation: a mixed approach. In: Proceedings of the 8th International Conference on Serious Games and Applications for Health (SeGAH 2020), pp. 1–7. IEEE (2020)
4. GAME2AWE. Retrieved from https://game2awe.aegean.gr/. Accessed on 30 May 2022
5. Kostaki, C., Goumopoulos, C: Development and evaluation of an exergaming application for improving seniors’ well-being. In: Proceedings of the 20th Pan-Hellenic Conference on Informatics (PCI 2016), pp. 1–6. ACM (2016)
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