Dynamic Difficulty Adjustment by Performance and Player Profile in Platform Game

Author:

Rosa Marcos P. C.,Castanho Carla D.,e Silva Tiago B. P.,Sarmet Mauricio M.,Jacobi Ricardo P.

Publisher

Springer Nature Singapore

Reference17 articles.

1. Andrade, G., Ramalho, G., Gomes, A.S., Corruble, V.: Dynamic game balancing: an evaluation of user satisfaction. American Association for Artificial Intelligence (2006)

2. Bontchev, B.: Adaptation in affective video games: a literature review. Cybern. Inf. Technol. 16(3), 3–34 (2016)

3. Chang, D.M.J.: Dynamic difficulty adjustment in computer games. In: Proceedings of the 11th Annual Interactive Multimedia Systems Conference (2013)

4. Chen, J.: Flow in games (and everything else). ACM Mag. 50(4), 31–34 (2007)

5. Hawkins, G., Nesbitt, K., Brown, S.D.: Dynamic difficulty balancing for cautious players and risk takers. Int. J. Comput. Games Technol. 2012, 1–10 (2012)

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