Visual Quality Comparison of Ocean Wave Effects at Different Camera Distances

Author:

Zhou Jia Ni,Baek Kwang Ho,Yun Tae Soo

Publisher

Springer Singapore

Reference15 articles.

1. [HAPPY FOREST] Drawing real-time CG images with Unreal Engine 4, https://blog.csdn.net/zy411417998/article/details/101857086. Last accessed 12 Jan 2016

2. Li Y, Tang Y, Fan FD, Meng JX, An N, Peng JX (2017) Real-time simulation of large-scale ocean scene in the somatosensory interactive extension. J Chin Comput Syst 38:590–594

3. Zhou JN, Yun TS (2019) Visual restoration of ocean wave effects produced by Houdini in the engine. In: 12th international conference on computer science and information technology 2019. T1029. University of Barcelona, Spain

4. LOD principles and related implementations. https://blog.csdn.net/llsansun/article/details/99719416. Last accessed 19 Aug 2019

5. Tessendorf J (2002) Simulating ocean water. In: SIGGRAPH Course Notes #9 (Simulating nature: realistic and interactive techniques). ACM Press (2002)

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