1. [HAPPY FOREST] Drawing real-time CG images with Unreal Engine 4, https://blog.csdn.net/zy411417998/article/details/101857086. Last accessed 12 Jan 2016
2. Li Y, Tang Y, Fan FD, Meng JX, An N, Peng JX (2017) Real-time simulation of large-scale ocean scene in the somatosensory interactive extension. J Chin Comput Syst 38:590–594
3. Zhou JN, Yun TS (2019) Visual restoration of ocean wave effects produced by Houdini in the engine. In: 12th international conference on computer science and information technology 2019. T1029. University of Barcelona, Spain
4. LOD principles and related implementations. https://blog.csdn.net/llsansun/article/details/99719416. Last accessed 19 Aug 2019
5. Tessendorf J (2002) Simulating ocean water. In: SIGGRAPH Course Notes #9 (Simulating nature: realistic and interactive techniques). ACM Press (2002)