Introduction

Author:

Li Qi

Publisher

Springer Singapore

Reference42 articles.

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2. Borenstein, G. (2012). Making things see: 3D vision with Kinect, processing, Arduino, and MakerBot. Sebastopol, CA: O’Reilly Media.

3. Budge, E. W. (1983). Easy lessons in Egyptian hieroglyphics (Vol. 3). Courier Corporation.

4. Cardno, A. J., Ingham, P. S., Lewin, B. A., & Singh, A. K. (2018). U.S. Patent No. 9,870,629. Washington, DC: U.S. Patent and Trademark Office.

5. Cawthon, N., & Moere, A. V. (2007). Qualities of perceived aesthetic in data visualization. In Proceedings of CHI Conference on Human Factors in Computing Systems. San Jose, USA.

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