Gamification in Metaverse

Author:

Afacan Nur Meric

Publisher

Springer Nature Singapore

Reference21 articles.

1. Poltronieri, F.A.: Communicology, apparatus, and Post-history: vilém flusser’s concepts applied to video games and gamification. Meson press, In Rethinking Gamification (2014)

2. Werbach, K., Hunter, D.: For the Win: How game thinking can revolutionize your business. Whart. Digit. Press. (2012)

3. Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game desing elements to gamefulness: Defining “Gamification”.In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. New York: ACM. S. 9–15 (2011)

4. Xu, Y.: Literature review on web application gamification and analytics. CSDL Tech. Rep. 11–05. https://lutpub.lut.fi/bitstream/handle/10024/117865/DESIGNING%20GAMIFICATION%20FOR%20COLLABORATIVE%20LEARNING%20IN%20GROUP%20WORK.pdf?isAllowed=y&sequence=2. [20.07.2022] (2011)

5. Bozkurt, A., Kumtepe, E. Oyunlaştırma, Oyun Felsefesi ve Eğitim: Gamification. Akademik Bilişim, 5–7 Şubat 2014, Mersin Univ., Mersin (2014)

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